The Prison level was interesting to work on, since the player experiences the level twice, from two different perspectives. Since much of it is on fire, the second time through, we needed to be sure to save some of our performance budget to allow for the FX team to go crazy with particle effects.
The prison was located in Panama, and had been built up over a period of centuries, so contained a mix of architecture, from near ruins, to modern.
Texture Artist: Adam Marquis
Lighting Artist: Boon Cotter
FX artist: Elaine Kubik
Designers: Ray Almaden, Vinit Agarwal, Jeremy Townsend